Deck Spotlight: “Star Attraction”

Underworld Coinsmith | Art by Mark Winters

Underworld Coinsmith | Art by Mark Winters

I absolutely love enchantments. They are far and away my favorite card types in Magic.

Theros block, with its heavy enchantment subtheme and roster of newfangled enchantment creatures, was an absolute treasure trove of new goodies to add to my builds. The third part of the block, Journey Into Nyx, capped off this trend with its unique “Constellation” mechanic. For those of you unfamiliar with Constellation, it rewards you for playing enchantments by triggering an effect whenever one enters the battlefield under your control. I’ve wanted to brew an all-enchantment deck for some time now, and, at long last, the time was right to make this happen.

At the Journey Into Nyx prerelease, I constructed a black/white deck that predicted the type of build I’ll showcase below. I enjoyed the interactions I observed among the Constellation cards and wanted to see how that increased with a more consistent number of them on the battlefield.

Without further adieu, allow me to present my “all enchantments, all the time” build, “Star Attraction”:

“Star Attraction” (Standard black/white)

Creatures (31):

Artifacts (2):

Enchantments (5):

Lands (22):

As a black/white build, the main (and traditional) attributes of this deck are:

  • Defense: Build up the ramparts and start the pain. The primary workhorses (or sheep, as it were) in this role are Nyx-Fleece Ram and Grim Guardian. There’s also a pair of Doomwake Giants for muscle further down the mana curve.
  • Life gain/drain: Both Underworld Coinsmith and Grim Guardian fulfill this role, though Spiteful Returned is a worthy runner-up as well. Once enough of these two find themselves on the battlefield, each subsequent enchantment you cast will put you further ahead and your opponents further behind. Nyx-Fleece Ram boosts you on your upkeep while Fate Unraveler punishes your foes on theirs.
  • Stabilizing the battlefield (control): Brain Maggot and Banishing Light work to remove troublesome cards from your opponent’s roster, with the former giving you valuable intelligence on what’s ahead. All three of the gods work to keep your foes on their toes, whether that’s boosting your defense (Heliod), suppressing their lifegain (Erebos), or putting a hard choice before them (Athreos). The Whip of Erebos and Spear of Heliod provide extra teeth to your enchanting army to make foes hesitate as you whittle their life away.

One of the key points behind “Star Attraction” is to avoid the “two-for-one” danger of Aura enchantments, so these are limited to Bestow enchantment creatures, such as Nyxborn Shieldmate and Gnarled Scarhide.

Since this deck is designed to be played in Standard, let me take a moment to express how utterly distraught I am that Ethereal Armor has rotated. Yes, it’s an Aura, and, yes, it can be “two-for-one’d,” but, by Heliod’s spear, stacking Armors in an enchantment-rich deck was simply magnificent. You have not lived, my friends, until you’ve double-stacked Ethereal Armors on a Hopeful Eidolon and swung on turn three with a 7/7 lifelinked first-striker. My basic substitute in this build, Eidolon of Countless Battles, is somewhat of a successor to Ethereal Armor, but it’s a bit costlier overall.

The obvious weakness of this deck is versus pinpoint removal. Every single card in the deck, except for lands, can be dealt with using simple spells such as Erase, Revoke Existence, and Fade Into Antiquity; the gods, of course, can fall to Deicide. All I can say is that I’m glad Paraselene is not in Standard any longer; a Wrath of God for enchantments is pretty much the Achilles heel of this deck.

While this is certainly not tournament-level material, “Star Attraction” is a fun build for the casual and Friday Night Magic environments. Give it a go and see whether you’re as enchanted with its inner workings as I am.

About brightmatrix

brightmatrix is a long-time casual gamer. His gaming journey has included Magic: the Gathering, the first, second, and fourth edition Dungeons & Dragons, and the first wave White Wolf games from the late 90s. If you are a denizen of the Twitterverse, you can read his posts on Magic, web development, puns, and other shenanigans at @brightmatrix.

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