Can you become legend? SHOULD you become legend?

Good morning, 3SDers.

I’m going to talk about a game that’s garnered a lot of attention since its release, in both good and bad ways. Yes, I’m talking about Bungie’s Destiny.

Destiny is a first person shooter that was referred to as an MMO, or “massively multiplayer online” game. As someone who’s active in the MMO scene with Final Fantasy XIV: A Realm Reborn, I had some expectations as to what I was going to be walking into when I threw the disc into my Playstation 4.

DISCLAIMER – please do not throw anything at your Playstation 4.

I had expectations of being able to communicate with your teammates when you needed to, and Destiny is a game that you almost definitely need to communicate in, when things can (and almost always will) go south for your party, or “Fireteam” as it’s referred to. You have five ways of communicating with others in Destiny — sitting down, pointing, waving, dancing, and voice chat.

Now, voice chat is something I often do when I play Final Fantasy XIV when it comes to complicated raids or trials, because there’s very often a large amount of communication that’s required as well as coordination; healers communicating with tanks, tanks communicating with DPS, all sorts of things. Well, in Destiny, you don’t need a program to communicate as you do in other MMOs, such as Mumble or Teamspeak — just do it right over your console. However, other than voice chat, you *ONLY HAVE THOSE OTHER WAYS TO COMMUNICATE*, and that can get very hairy very quickly. “Well, is there a chat log you type into,” you ask? Well, no. There isn’t. You’re screwed. Period.

Luckily, communication isn’t exactly necessary to succeed. The game is very simple in that you go on missions that involve you holding the square button in numerous places, and often fighting off hordes of enemies. After that, you find other places to hold the square button in numerous places while fighting off other enemies. After that, you find even more places to hold the square button while fighting off even more enemies — except there’s also a BOSS. Nevertheless, despite the repetition of the game, it doesn’t actually feel as repetitious as you think it might be, simply because of the environments around you and the toughness of the enemies you have to kill. There are weak points to every one, though it’s usually a predictable glowing spot you have to shoot.

Other than the lack of communication, the game is hardly multiplayer. In raids, or Strikes, you have a maximum of three players, or Guardians, at any given time. Mario Party is more of an MMO than Destiny can ever hope to be, and that’s saying something for a game that cost five hundred million dollars to produce and promote.

F I V E H U N D R E D M I L L I O N D O L L A R S.

That makes Destiny the most expensive video game ever made; second on the list is Call of Duty: Modern Warfare II at two hundred and fifty million dollars.

That’s right, Destiny was the most expensive video game ever created, by twice as much as the game that previously held that title. Well, where did that money go?

One thing I can say about Destiny is that the game is gorgeous; I mean it’s flat-out breathtaking. Everything is rendered perfectly, there’s an absurd amount of detail involved and the atmospheric effects of your enemies really bring out the power of the Destiny engine. It’s superb and flawless, though I do wish there was more equipment with enough visual differences so that a lot of the player base doesn’t look the same.

Character leveling is also something that was incorporated into the game, so there’s another positive thing that came from its development. There are lots of abilities you can learn as either a Hunter, Warlock, or Titan, (attacker type, caster type, and tank type) and mixing and matching them is a lot of fun; you can also use that to your advantage when you want to make things more challenging.

The storyline for Destiny, though, is one of the worst I’ve ever seen in a video game as far back as my memory banks can take me. It’s horribly made, horribly directed, and incredibly hard to follow. I’ve beaten the main story; and if you asked me to tell you what happens, I wouldn’t be able to tell you. Not because I don’t want to spoil anything, but because I legitimately couldn’t make sense of any of it. You’ll more than likely figure out what happens at some point, though, because every time you repeat any part of the game, you’ll re-watch the storyline cutscenes again; it may be worth mentioning that you cannot skip any of the cutscenes in this game, no matter how many times you’ve already seen them.

My final verdict on Destiny is that if you can get past the fact that it’s essentially a glorified shooting game, it’s a very beautifully done game from a visual standpoint. If you’re looking for a story to follow, go find your favorite children’s story, as you’ll find a better story in those.

Final Rating — 7/10

Thank you for reading, and I’ll see you next time!

Dave Rehm
@pizzaflare on Twitter